Welcome to my website DanDeBlasio.com. On this site you will be able to find out more about me and take a look at my current experiments in web development. Below is a short profile, but you can also read more in my resume and curriculum vitae.
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Current Institution: University of Arizona, Tucson, AZ, USA
Current Degree in Progress: Computer Science, PhD
Research Areas: Computational Biology and Algorithms
Bioinformatics and computational biology are rooted in life sciences as well as computer and information sciences and technologies. Both of these interdisciplinary approaches draw from specific disciplines such as mathematics, physics, computer science and engineering, biology, and behavioral science. Bioinformatics and computational biology each maintain close interactions with life sciences to realize their full potential. Bioinformatics applies principles of information sciences and technologies to make the vast, diverse, and complex life sciences data more understandable and useful. Computational biology uses mathematical and computational approaches to address theoretical and experimental questions in biology. Although bioinformatics and computational biology are distinct, there is also significant overlap and activity at their interface. (ref: NIH
- FACET: Multiple alignment accuracy estimation using a quadratic combonation of simple features (view site)
- SICLE: A high-throughput tool for extracting evolutionary relationships from phylogenetic trees (view site)
- PMFastR (Profile based Multiple Fast RNA alignment) - I developed an algorithm to align multiple sequences using structural queues in linear order memory consumption. I started this project during
the summer of 2008. (view site)
- PerformanceVU - Project though the UCF Engineering Technology department.
- HyperCar-City - Built on the NeuroEvolution of Augmenting Topologies (NEAT) framework. It outputs neural networks that can drive a car though a simulated city setting. originally developed for a course on Neuroevolution during the Fall semester of 2007.
- Golf & Billiard Game Simulations - A text based program that took in information about simulated players and a fictional golf course and played out one possible scenario of the outcome. Was developed using the pair programming model, and specific development model. The whole process was directed and planed using the IEEE Standard 830 on Software Requirements Specification and the Object Oriented Development Model. Developed for courses in Software Engineering in the Fall of 2006 and Spring of 2007